31 December 2012

Game review: Uncharted 3 (vs Uncharted 2)

Naughty Dog have always had the best game engine technology on the PlayStation. Back in the PS1 days, Crash Bandicoot used algorithmic textures to get around the console’s lack of texture memory, true 3D levels so big that they took hours to compile on the development systems, and a Lisp-based game engine. On the PlayStation 2, Jak and Daxter kept the use of Lisp, and was the first game to have one huge free-roaming world with no loading screens. ... Read more

24 December 2012

We aim to please

An identified ████████ as of October planned to engage in sniper attacks against protestors in Houston, Texas, if deemed necessary. An identified ████████ had received intelligence that indicated the protesters in New York and Seattle planned similar protests in Houston, Dallas, San Antonio and Austin, Texas. ████████ planned to gather intelligence against the leaders of the protest groups and obtain photographs, then formulate a plan to kill the leadership via suppressed sniper rifles. ... Read more

4 December 2012

SMS is useless

Yesterday was the 20th anniversary of SMS, the mobile phone Short Message Service. Coincidentally, I needed to ask my cousin a question. He wasn’t available via instant messaging, so I resorted to sending a text message to his mobile number. A lot of people don’t realize that SMS is not guaranteed delivery. The network(s) may simply drop the messages if they lack capacity or if the recipient’s phone is out of service area. ... Read more

2 December 2012

About that “proposal for the UN to control the Internet”…

There’s a kerfuffle ongoing about whether the UN is trying to take over the Internet. The problem proposal: “31B 3A.2 Member States shall have equal rights to manage the Internet, including in regard to the allotment, assignment and reclamation of Internet numbering, naming, addressing and identification resources and to support for the operation and development of basic Internet infrastructure.” What nobody seems to be talking about is why this proposal has been brought forward. ... Read more

24 November 2012

Semiotics of video game genres

Martin Hollis, developer of Goldeneye, recently Tweeted: Accepted game genres are a bunch of things which don’t go together: world structure (platformer), camera angle (FPS), I don’t even (RPG) I went to tweet a reply, but one thing led to another, and it turned into this article. I think that the confused nature of video game genre terminology is because the genre names are largely indicative signs, not expressive signs. ... Read more

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