Jun 17

Last week, Sony finally released a PlayStation 3 bundle that actually shipped with the rumble controller included, rather than expecting people to spend an extra $60 to get one. The bundle also comes with Metal Gear Solid 4, the new iteration of one of my favorite games.

This new MGS4 bundle promptly sold out everywhere online. So on Saturday, while rothko was helping to run a local election, I figured I’d try a few stores to see if anyone had one in stock.

I was pretty pessimistic, expecting another Wii/Wii Fit scenario, based on the lack of online availability. However, my first call (to Best Buy) turned up a small cache of units. I wolfed a breakfast burrito and dashed over there. Sure enough, they had 8 new PS3 bundles, so I grabbed one.

However, while I like Metal Gear Solid, it wasn’t the game I had been waiting months to play. So I picked up a copy of Grand Theft Auto IV as well.

I already had an HDMI switchbox and suitable cables, purchased from the excellent and awesomely cheap monoprice.com. I was a good husband and got everything installed tidily in the TV stand, no trailing cables. I even cleaned and dusted. Then I settled down for some quality time.

My early impressions of GTA IV are that they’ve pretty much gone in the direction I wanted: greater realism, more interesting locations, and less empty space. Motorcycles are less unbalancing now; it’s harder to corner, and if you hit something, rather than just getting back on and continuing, you tend to tumble like a rag doll across 20 meters of asphalt and cripple yourself. It’s also possible to drive a car into a solid object fast enough that you fly through the windshield in a shower of glass and end up bleeding in the street.

The violence level has been toned down as well. Rather than ridiculous overkill missions with rocket launchers, the initial focus is on small-scale crime. You, a handgun, and a baseball bat. The story is better too; the protagonist gradually gets drawn into crime, reluctantly.

Haven’t tried multiplayer yet.

Jul 20

Microsoft’s Xbox division has announced their results for Fiscal Year 2006. Highlights:

  • Total loss of $1.2 billion.
  • Operating losses up 183%.
  • Revenues down 10% YTY in Q4 because of “decreased Xbox 360 console sales”; specifically…
  • Sales dropped from 1.8 million units per quarter to just 700,000 units per quarter, YTY.
  • Revenue from sales of games down 28%.

This is awesome news, making it six years of losses to date.

Microsoft say they expect to make a profit in the upcoming year. O RLY? They couldn’t make a profit during a year in which they basically had no competition, so how do they expect to do better now that the Wii is outselling their console by a factor of 3:1 or more and Wii games are already outselling Xbox games? Nintendo makes a profit on every Wii console, while Microsoft has apparently lost money on every Xbox 360 they’ve sold, even after you factor out the huge losses from replacing broken consoles under warranty.

Added to that, the PS3 is going to see its first “must have” games ship towards the end of this year. Grand Theft Auto IV looks incredible, but the Xbox 360 version is apparently in trouble because it’s hard to cram the game onto a DVD. Demos to date have been the Xbox version, but there’s a good chance the PS3 version is going to end up looking significantly better. Then there’s Ratchet and Clank Future: Tools of Destruction, Heavenly Sword, the new Indiana Jones game, Killzone 2 (with its 2GB levels), LittleBigPlanet, Metal Gear Solid 4, Uncharted: Drake’s Fortune, and so on.

Basically, Microsoft have already been squeezed out of the low end of the market by the Wii, and the hardcore gamers are likely to start getting more interested in the PS3 soon. I suspect Microsoft has much less chance of turning a profit next year than it did this last year.