Mar 12

A couple of weeks ago, I realized that my trusty full-size headphones were incompatible with my glasses. It wasn’t the fact that they pushed my ears up against the arms of the glasses and made them sore that clued me in, though you might have thought it would have. No, it was when they pushed my glasses sideways enough to push a sore spot onto the side of my nose. I suppose I could wear different glasses, but I really like these.

Anyway, a few weeks before my nose issues, I had bought a new headset for the PlayStation 3. There’s a bit of a story behind that.

The PS3 is weird, in that it has two sound output channels. The game sound is sent out via standard RCA jacks on the rear, as well as via HDMI. The voice chat is almost an entirely seperate system, and its sound is routed either via Bluetooth or USB. The two never mix–unless you have no headset at all, in which case the voice chat audio is mixed into the game audio, but of course you can’t reply.

I’d started off with the Logitech PlayStation 3 Vantage USB Headset. It worked fine for a few months, but when I eventually knocked it from the coffee table one evening it broke. Also, it only handled voice, so the game sound still came through speakers–and was picked up by its mic. That was tolerable with games like Team Fortress 2 where you need to push a button to talk, but didn’t work out so well with games like Burnout where the mic is always active.

For a while, I tried a Bluetooth headset–a cheap old Motorola that takes replaceable AAA cells. The problem was that, like the Logitech, it picked up game sound from the speakers. Not much, because it was also really crap at picking up sound, but it did succeed in convincing me that I didn’t want to try the official PS3 Bluetooth headset. That product may have better sound, but still has the game crosstalk issue. It also has the additional issue of a non-replaceable battery, which means that you have to worry about charging, and eventually end up with a nice piece of e-waste once the battery gains a memory.

I don’t know what Sony were thinking here. The official solution basically doesn’t work, and you can’t use a regular gaming headset or a regular USB headset.

Finally, though, I discovered the Turtle Beach P21, a headset specially designed for the PS3. They’re now replacing it with the Turtle Beach Ear Force PX21 (sic), which adds Xbox 360 compatibility. Since I don’t have an Xbox and never will, that wasn’t an issue for me, so I bought the P21 at clearance price.

The P21 actually solves the PS3 audio problem. You plug in both the RCA jacks and the USB, and an inline amp mixes the two audio streams together. You have separate sliders for the mix levels, too, and there are passthrus on the RCA jacks in case you need to pass the signal on to your TV or amp. Turn the speakers down and rely on the headphones, and you can hear everything–and people can hear your voice too, and only your voice. The only downside is white noise from the crappy badly-shielded inline amplifier, but as soon as you start the actual game you stop noticing it.

But that was a massive digression. The point is, the Turtle Beach headset is circumaural–that is, it has old fashioned full size earcups which go all the way around the outside of your ears.

I hadn’t had a set of headphones like that since the 1970s, and had forgotten what it was like. What it was like: comfortable. Or at least, more comfortable than full size earpads, with my current glasses.

So I decided it was time to swap the trusty 10 year old Sennheiser HD445s for a pair of circumaural headphones. I read a bunch of reviews, and now I’m in another situation I haven’t been in since the 1970s: I have non-Sennheiser headphones. Specifically, a pair of Shure SRH 440 headphones. They’re a slightly cut-down version of the Shure SRH840s favored by studio engineers; fully enclosed, DJ style, designed not to leak sound in or out.

So far I’ve been checking them out using the Mac, with audio routed through an external M-Audio 24 bit D/A. The main thing I notice is the incredibly clarity; they resolve details the Sennheisers didn’t, like the individual guitars on the final track of Grace Jones’ Slave to the Rhythm, a good test for that kind of thing because of Trevor Horn’s exacting production at Sarm West.

Another good test track is “A Mile Long Lump of Lard” from The Orb’s Cydonia album. The Orb are tough for audio systems at the best of times, but this track in particular seems to be a real challenge for audio systems, sounding like a vague formless mush on the car stereo or through cheap earbuds.

Then there’s “Two Days Off” by KiloWatts (MP3 for download here), from the rather awesome album Problem/Solving. Reminds me most of Speedy J; some awesome production work, and I’m surprised he hasn’t received more attention. Apparently he’ll be in Austin at the end of the month, I should probably do the live music thing… Anyhow, it’s a good test of headphones’ ability to resolve a wall of sounds without turning them to pulp. Try it.

Oct 20

Sony has revised the terms of service for the PlayStation Network. The new TOS says:

You may not provide anyone with your name or any other personally identifying information other than your own Online ID

As it happens, I broke the new TOS twice at the weekend without realizing it at the time. I’ve told people in Team Fortress 2 and Burnout Paradise both my name, and the fact that I live in Austin, TX.

I can see a case for prohibiting disclosing someone else’s identity. (Key words being "disclosing" and "someone else’s".) However, if I want to tell people online where I live, I don’t see how that is any of Sony’s business. Furthermore, since my PSN ID is just my name with a random number appended, does that mean I need to change my ID? That’s awkward, as Sony’s system doesn’t let you do so. Perhaps I should send an e-mail to customer support?

Jul 28

PSN FYI

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I’ve finally done some online gaming a couple of times, playing GTA IV with a couple of people.

I also have The Orange Box. I bought it mostly for Portal, but I’m amenable to the idea of Team Fortress 2.

At some point I need to find out whether my USB headset works with the PS3.

Jul 18

GamePro reports NPD sales data:

Console June sales
Wii 666,700
PS3 405,500
Xbox 360 219,800
PS2 188,800

Of note, these are sales to end users, not number of consoles shipped; Microsoft prefers to cite the latter.

The Wii is now the #1 console in the US by installed base. So it seems as though as predicted, the Xbox 360’s best days could be behind it.

Once Sony got their act together and shipped a bundle with the rumble controller packaged along with the console, sales took off. When the 80GB PS3 with rumble controller replaces the current 40GB package, expect sales to rise again. It won’t take long to erase the lead in installed base Microsoft has.

This week, people are making a big thing about the announcement that Final Fantasy XIII is going to be cross-platform, appearing on the 360 as well as the PS3–but only in the US, as nobody in Japan has a 360.

I don’t see the Final Fantasy announcement as all that big of a deal, when you look at all the former Xbox exclusives that are now on the PS3 or will be soon.

  • Saints Row was the Xbox’s supposed GTA-killer, and Saints Row 2 is going to be on PS3.
  • BioShock was the 360’s highest rated game of 2007 on Metacritic. It’s now coming to PS3, with "graphical improvements".
  • Half-Life ’s developer Valve was always a staunch Microsoft supporter, with Half-Life 2 an Xbox exclusive–but The Orange Box came out for PS3 earlier this year. (I’ve picked up a copy–FPSs aren’t really my thing, but I want to play Portal.)
  • Elder Scrolls IV: Oblivion made it onto the PS3.
  • Dead or Alive 4 is being ported, and it’s rumored that the sequel may be PS3 exclusive.
  • Ridge Racer 6 was Xbox 360 only, Ridge Racer 7 switched to PS3 only.
  • Full Auto was Xbox 360 only, Full Auto 2 is on PS3.

So looking at the high profile well-reviewed Xbox exclusives, that leaves Command and Conquer, Project Gotham Racing, Mass Effect, Gears of War, and of course Halo. (Dead Rising is heading to the Wii, along with Beautiful Katamari.) It’s a good job Microsoft bought so many game companies, or they would hardly have any exclusives left at this point.

So the video game industry will avoid Microsoft domination for another generation. I think this is a good thing.

Feb 04

When the Xbox 360 came out, it was portrayed as something everyone wanted, the amazing new console that was selling out everywhere. Yet the next week, when I walked into Costco they had a pallet piled high with the things.

When the Wii was launched, it became the console that was really selling out everywhere. But by then, Microsoft had moved on to their new story, that the Xbox 360 was the biggest selling next-gen console.

Except that it isn’t.

If you read the small print on Microsoft’s announced sales figures, you find that they’re not actually lying; but they count a console as sold as soon as it leaves the factory. Sony and Nintendo do the same, but there’s a big difference in how that figure relates to the number of consoles actually sold to gamers.

If you walk into any electronics store, you’ll probably see several dozen Xbox 360s piled up in the main store. You won’t see anything like as many PS3s, and you probably still won’t see a Wii. Think about that. Also, think about the fact that electronics stores don’t actually like to pile expensive items up in the middle of the store inside their boxes; it usually indicates that they’ve got even more piles of the things in storage out back, and have run out of space and are trying desperately to shift them. Have you ever seen a big pile of digital cameras in their boxes in Best Buy? A stack of dozens of Denon receivers in Circuit City? Nope. But you’ve probably seen a big stack of $30 Chinese DVD players on clearance…

Someone has put these observations together with some hard sales data. It turns out that the channel is absolutely bloated with unwanted Xbox 360s. Not only that, the 360 was almost matched for sales by the PS2, except during Halo release month, which is clearly visible as a statistical anomaly. When the release of a single game skews your sales that much, that can’t be a good thing either, can it?

In fact, Xbox 360 sales peaked in 2006. And with the PS3 now having a solid library of good games, I don’t see it improving. Also interesting is the analysis of how the 360 is actually more expensive than the PS3, once you factor in the add-ons to make it equivalent in capability.

Jul 20

Microsoft’s Xbox division has announced their results for Fiscal Year 2006. Highlights:

  • Total loss of $1.2 billion.
  • Operating losses up 183%.
  • Revenues down 10% YTY in Q4 because of “decreased Xbox 360 console sales”; specifically…
  • Sales dropped from 1.8 million units per quarter to just 700,000 units per quarter, YTY.
  • Revenue from sales of games down 28%.

This is awesome news, making it six years of losses to date.

Microsoft say they expect to make a profit in the upcoming year. O RLY? They couldn’t make a profit during a year in which they basically had no competition, so how do they expect to do better now that the Wii is outselling their console by a factor of 3:1 or more and Wii games are already outselling Xbox games? Nintendo makes a profit on every Wii console, while Microsoft has apparently lost money on every Xbox 360 they’ve sold, even after you factor out the huge losses from replacing broken consoles under warranty.

Added to that, the PS3 is going to see its first “must have” games ship towards the end of this year. Grand Theft Auto IV looks incredible, but the Xbox 360 version is apparently in trouble because it’s hard to cram the game onto a DVD. Demos to date have been the Xbox version, but there’s a good chance the PS3 version is going to end up looking significantly better. Then there’s Ratchet and Clank Future: Tools of Destruction, Heavenly Sword, the new Indiana Jones game, Killzone 2 (with its 2GB levels), LittleBigPlanet, Metal Gear Solid 4, Uncharted: Drake’s Fortune, and so on.

Basically, Microsoft have already been squeezed out of the low end of the market by the Wii, and the hardcore gamers are likely to start getting more interested in the PS3 soon. I suspect Microsoft has much less chance of turning a profit next year than it did this last year.

Feb 06

This year’s Major League Baseball game, MLB 2K7, is going to be the first one with all-new “next gen” video game graphics on the PlayStation 3. I saw some screenshots, and couldn’t help noticing how creepy the humanoid figures look–the odd postures, the dead lifeless eyes. We’re definitely into uncanny valley territory.

For instance, Freddy Kruger II is just nightmarish. I think he wants to scoop out my brains with that glove and eat them. Meanwhile, this guy is about to open his mouth and howl that I’m not One Of Them. Forget a baseball bat, where’s my shotgun?

Do people want their video games to look like this? Am I out of touch?

Nov 16

Nintendo’s web site has a hidden gem: filed away under Iwata Asks… you’ll find a series of lengthy articles talking about the entire design process behind the Wii. If that’s not enough Wii to float your boat, BusinessWeek are also getting in on the act.

Nintendo have gone in pretty much the opposite direction to the rest of the industry. Sony and Microsoft are in an arms race of graphical and CPU firepower. The Xbox 360 has a custom IBM PowerPC CPU which has 3 G5-like processor cores, each at 3.2GHz, with a 5.4GHz front-side bus to connect it to the graphics chip. The PS3 has a 64 bit PowerPC core for general purpose tasks, connected to 7 independent vector processor cores known as SPEs, all at 3.2GHz. (There are 8 SPEs on the chip, but to increase yield they are using chips where 1 is faulty, as well as the faultless ones.) For the tasks needed for video games—3D geometry and the like—each SPE is allegedly about as fast as a general purpose CPU of similar speed.

So, 3 CPUs for Microsoft, 8 for Sony, all 3.2GHz—what about Nintendo? Turns out the Wii has one 729MHz PowerPC, a 243MHz graphics processor, and…er, that’s it. In terms of raw power, it’s a souped up GameCube. Instead of counting on bleeding edge CPU power, Nintendo are counting on innovative gameplay, convenience, and a host of other subtle design factors.

I won’t bother to talk about the controller, because you can read about that everywhere. Suffice it to say, the idea is to dramatically increase the approachability of the system. If you can point, you can play, hopefully. The rest of the design is what interests me more, and doesn’t seem to have received as much attention.

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