Jan 03

Naughty Dog have quite a history on the PlayStation family of consoles. They started out as developers of the first three Crash Bandicoot 3D platform games on the original PlayStation, as well as a Crash-themed cart racer.

With the introduction of the PS2, Naughty Dog showed that their developers could implement the best game engines in the business. Jak and Daxter: The Precursor Legacy was built using a variant of Lisp, and featured dynamic multithreaded loading of game data and textures. This made it almost unique among PS2 games in having no loading screens–the entire world appeared seamless. By the time of Jak 3, the engine supported progressive scan and widescreen. It had multithreaded rendering as well, which kept the frame rate consistent at the expense of some tearing.

Unfortunately, the best technology doesn’t always mean the best games. Naughty Dog’s technology found its way into Insomniac’s Ratchet and Clank games and Sucker Punch’s Sly Cooper games, and I’d rate both series as generally superior to Jak and Daxter. In particular, Jak II was a low point for Naughty Dog: they tried to take the series in a more gritty and urban direction, and it didn’t really work. The infinitely respawning enemies were annoying and broke my suspended disbelief. Worse, someone on the design team decided that it would be fun to make players avoid randomly generated traffic while trying to travel around completing missions within tight arbitrary time limits. Sorry, but traffic jams are not a fun gameplay mechanic.

Naughty Dog’s first PS3 game was Uncharted: Drake’s Fortune. They stuck to their 3D platformer roots, expanding out in the direction of third person shooters, and the result was another technical tour de force. Once again, the game engine used background threads to suck in data on the fly and provide the illusion of a seamless world with no loading screens; and for the first time, a Naughty Dog game featured realistic human characters.

Uncharted was like a Hollywood action adventure. It featured a lot of running around, ducking and diving for cover, grabbing guns and shooting on the move. The combat was interspersed with climbing and jumping, and some light puzzles. The game was well reviewed, though many felt it was somewhat short. It was also disappointingly linear, and only really supported a single play style–leap in, grab the guns conveniently scattered around, and run around causing mayhem.

And so to the inevitable sequel. Uncharted 2: Among Thieves keeps what was good about the first game, fixes what was wrong, and outdoes every other similar game in numerous areas. It fully deserves all the awards and rave reviews it has been receiving.

Like the first Uncharted, Uncharted 2 has no load screens; but this time, some of the environments are huge in scope, occasionally jaw-droppingly so. The draw distance is so large you’re never aware that it isn’t infinite, and only twice did I see any sign of popup or texture loading. (And one of those occasions was during multiplayer when switching cameras, so I’d argue that it doesn’t count.) Even though the plot is basically linear, the game feels open because of the excellent design; the only time I felt boxed in was when I had a traversal puzzle I couldn’t solve.

The graphics are amazing. There are no photographic textures; everything was drawn by artists, but in photorealistic style. Dynamic lighting is used so that game objects can cast shadows. Plants are apparently modeled using a physics engine which allows them to be blown about by ambient weather or passing helicopters.

By offloading most of the graphics pipeline onto the Cell processor SPEs, Naughty Dog freed up the graphics chip to handle dynamic depth of field, generally focused around either key action events (during cut scenes) or whatever your reticule is aimed at (during combat). Depth of field helps to focus your attention on what’s important, getting around the problem of visual clutter that plagues games like Killzone 2. (For an alternate approach, see Team Fortress 2 (part of The Orange Box), where the entire art style is focused on reducing visual clutter.)

The rendering pipeline uses HDR. The game simulates dark adaptation of the human eye–when you walk from a light area into a dark one, it takes a while before your vision adjusts. Fire and water are modeled well, and there is judicious use of motion blur and bloom. The end result of all these technical details is particularly impressive during a sequence that takes place on a moving train–I won’t say any more, in order to avoid spoilers.

The set pieces in Uncharted 2 are integrated into the plot much more cohesively than in the previous game. This is possible because the game engine uses Havok physics for both characters and destructible cover. You can literally aim and fire at enemies while sliding down the sloping floor of a building that’s collapsing into rubble, ducking behind tables for cover and grabbing pieces of wall to slow your fall. While Nathan Drake has many combat moves, the controls are kept simple enough that there’s no frustrating button-sequence-mashing.

While there are a few cut scenes (rendered with the same engine, of course), most of the combat sequences that would be handled as cut scenes in something like Metal Gear Solid 4: Guns of the Patriots are instead scripted battles you control. The end result is like a good Indiana Jones movie–except you’re controlling the protagonist. I didn’t want to stop playing.

Another welcome improvement is that the game allows for multiple strategies. You can run in with guns blazing and hope you can dodge, like the first game; but you can also hang back and be cautious and try to pick enemies off from a distance, or sneak up to them and dispatch them quietly as Solid Snake might. I frequently started out by trying to be stealthy, then switched to diving for cover and shooting once I slipped up. Often things would escalate smoothly into one of the aforementioned set pieces, gradually ramping up the adrenaline rush.

Voice acting is uniformly excellent. Naughty Dog record the voice tracks from the actors while they are taking part in the motion capture process, so the speech fits the action in a way it often doesn’t in other games. The story is less of a cliché than the first game, too, which helped to draw me in.

Overall, I’d say that this is the best action game I’ve ever seen. I hereby forgive Naughty Dog for the controller-throwing frustration of Jak II. Uncharted 2 is a game that ought to sell more than a few PS3s.

Of course, no game is perfect. There were three things that bothered me. The first was the Elena character; she was far too much of a Lara Croft caricature, complete with tiny waist, big breasts and tight clothing. Perhaps it was intended as satire, but it felt like pandering.

The second issue is the believability of Drake’s death-defying antics. In the first game, he actually felt like an everyman, but in the sequel it gets a bit unbelievable at times. I can overlook the magical regeneration of bullet wounds as a necessary game mechanic, but there were at least a couple of moments where he took a scripted fall that would leave any human with a shattered ribcage.

The third issue was specific to Chapter 20 of the story. [Minor spoiler, skip to next paragraph to avoid.] At one point I was trapped in an alleyway by the tank, and from the only places where I could get cover, I couldn’t see the alleyway that I was supposed to run to in order to continue the story. I ended up spending a lot of time looking for ways to climb around or over, getting frustrated. I suspect that adjusting the angle of the alleyways slightly would have avoided the problem.

Feb 03

I have a confession to make: until this year, I didn’t have all my photos in a properly cataloged database. I’d tried various programs, but none of them quite satisfied me.

iView MediaPro seemed to have bugs in its ITPC handling. I e-mailed their support address reporting the problems, and got no reply at all. Then they were bought by Microsoft, so that was that.

QPict works well as a browser for large numbers of random files, but I don’t find it a very helpful tool for organizing them. This seems to have been reflected in the changes in the new version, which looks more like a Finder replacement for photos.

I got Adobe Bridge for free with Photoshop Elements, but I gather it’s pretty much the full deal as bundled with Photoshop CS3. It looks like it’s very powerful, with some kind of metadata templating system. However, it has a horrible interface for browsing large numbers of photos, and a horrible interface for entering metadata.

iPhoto was pretty ropey too. In particular, it insisted on moving all your photos into a set of folders named 2004/01/01, 2004/01/02, and so on. It also had no support for any of the industry standard metadata formats, such as ITPC and XMP. It’s as if iTunes had been built with no ID3 tag support and made to store all your music in folders according to how many minutes and seconds long each song is.

However, with iTunes 08, Apple finally delivered something usable; and with iTunes 09, I’m actually feeling enthusiastic about the program. I’ve now got everything in iPhoto, and I’m happy with it.

The new face recognition is far from perfect, but it’s good enough to be a time saver. It can also be a source of entertainment–I laughed when it got confused by some shadows, picked out a horse’s ass, and asked whose face it was.

The geotagging isn’t too useful as yet, but it’s a nice feature to have supported. I’ve discovered that if you’re using the dialog to manually assign geotags, it will use any existing metadata to help narrow down the options it presents to you. This means that if you start off by tagging a bunch of photos with an approximate location (e.g. London), and give the event a sensible title (e.g. England Trip 2001), searches for specific locations will apparently start from London, England and work outwards.

Browsing the tagged photos is less impressive. For now, there’s just a zoomable Google map with push pins on it. However, I’m sure people will start coming up with cool add-on visualizations.

Another nice feature of iPhoto is the built-in Flickr and Facebook support. Both systems work like add-on photo libraries; you can edit a Flickr-published photo album, and the changes automatically sync up in the background. Also, any faces tagged in iPhoto result in the appropriate person being tagged in Facebook.

Internally, the iPhoto Library now organizes your files by event. As in previous versions, the original files are kept untouched, and any changes you make result in new files. All of this is invisible to you, and you don’t need to care, but it does mean that you never lose quality by applying repeated edits to a JPEG, and you can revert to the original file at any point. The program manages to stay pretty snappy, even while juggling thousands of files.

iPhoto now supports the raw CR2 files from my Canon SLR, as well as JPEGs. It also has an option to reveal the original file in the Finder, or to fire up an external program (such as Photoshop or Canon Digital Photo Professional) to edit the raw file.

So overall, I now recommend iPhoto, even for fairly advanced photography enthusiasts. It won’t be enough for a pro studio photographer, but if your camera isn’t your career, it’s probably most of what you need.

Jan 01

In mid November, our contract with AT&T (formerly Cingular) expired. We switched to T-Mobile and got BlackBerry Curve phones.

I was a BlackBerry skeptic for a long time. I didn’t think I wanted a phone with a full QWERTY keyboard. This changed when we looked at the phones available. It turned out that the Curve was only marginally wider than the average phone, perhaps a centimeter or so. It’s otherwise comparable to mid-range phones in size. It ends up being pretty much as portable as our Sony Ericsson Z520a phones.

The BlackBerry UI is best described as “retro”. The icons look like 1990s Windows, the text fonts look like 1980s Atari ST, and the general method of navigation most resembles Palm OS. This is both a good thing and a bad thing. Starting with the good, the UI is clearly designed from first principles to work well on a handheld device. The central trackball handles scrolling, pointing and clicking. It sits easily and naturally under the thumb. You can do pretty much everything with one hand, including browsing the web and checking e-mail.

This is in marked contrast to the iPhone, which pretty much requires two-handed operation. Windows Mobile devices suffer from having a desktop UI squeezed into a handheld form factor, and also require two hands, and often a stylus. Symbian is designed for phones, but the UIQ interface for smartphones uses a stylus. Overall, then, the BlackBerry works better than other phones I’ve tried when you’re standing in an airport with a coffee in one hand.

On the downside, it’s hard to find the icon you want in a hurry, because of their visual clutter. Perhaps a replacement UI theme would help; I’m a little tempted to grab the theme designer and start working on one, but it’s Windows only. The fonts were initially problematic too; nowhere near as nice as Apple’s, and they took some getting used to.

But when it comes time to reply to an e-mail, niggling issues with fonts were forgotten as I got to grips with the keyboard. Yes, it requires both hands, or more accurately both thumbs. It’s not as fast as a full size keyboard, but it’s faster than Palm Graffiti or Windows Mobile pen input, and much faster and less frustratingly error-prone than I found the iPhone’s on-screen keyboard to be. Unless Steve relents and allows a Son of Newton to use the Newton’s non-cursive text recognition, I can’t see it being bettered.

Textual messaging is where the BlackBerry really shines. It’s quite possible to thumb out fairly lengthy e-mail responses, or even update your web site. As far as IM, there’s support for Google Talk and AIM built in, as well as Yahoo Messenger, Windows Live Messenger and ICQ if you know anyone who still uses only those. There are third party clients for non-Google Jabber and other protocols, and in addition, there’s BlackBerry’s own BlackBerry Messenger, previously called PIN messaging.

If you have a friend who also has a BlackBerry, PIN messaging is definitely the way to go. The manual doesn’t cover its benefits, so I’ll digress a little here. Unlike other IM systems, PIN messaging is tied to the BlackBerry device by a unique ID. You connect with another person initially by sending them an invite via their BlackBerry-specific e-mail address, or any other address they access via BlackBerry e-mail. When they reply, their device records the device ID you sent, and sends you theirs.

The primary benefit of PIN messaging is that it’s push-based. The recipient doesn’t need to be logged in. If their phone is switched off, the message will be queued until they log on.

The second benefit of PIN messaging is that it’s reliable. Unlike SMS, messages don’t get randomly dropped. In addition, you get delivery confirmation automatically for every message: when you hit enter, the line you typed appears in the transcript with a small icon next to it indicating that the message is going out over the network. When your device receives positive confirmation that the recipient’s device has displayed the line you sent, the icon changes.

If that’s not enough, there’s a third benefit over IM or SMS: there’s a separate “ping” option. So you can set up your regular notification to be something discreet, and know that your spouse can ping you to set off something more noticeable if necessary.

Other than that, PIN messaging has the usual file transfer, allows you to send voice memos, and looks and behaves like regular IM. For us, it has completely replaced SMS, not least because it doesn’t cost 15¢ a message.

One interesting feature of the BlackBerry is that as well as individual icons for each messaging system, there’s also a unified inbox that shows IM, SMS and e-mail in one place. This makes sense, as they all have pretty much the same UI on the Curve; the protocol is almost an irrelevant detail. I believe that if you attempt to send pictures via SMS, the phone automatically uses MMS, but I haven’t tried it.

Web browsing is a mixed bag. The built in BlackBerry browser has two modes, mobile mode and “desktop” mode. Although there are references to WAP, the browser copes with both, the mode just determines how the page is formatted for display. In mobile mode it works like a typical phone browser, in desktop mode it tries to deal with things like tables, CSS and JavaScript. Overall it makes for a pretty good browsing experience, as phones go. (If you haven’t tried browsing from a phone, the main issue isn’t usually layout–it’s latency. Each page request takes a ridiculously long time to send, compared to a desktop system. I assume this is something to do with the mobile network.)

An alternative is Opera Mini, which takes the “thumbnail of page with moveable active area” approach to web browsing. It works surprisingly well with sites that the built-in browser can’t cope with, like zagat.com. (Yeah, good move, make a web site of restaurant reviews that doesn’t work with a phone browser.)

Maps are another strong point. There’s a map application supplied, but I downloaded Google Maps for BlackBerry, which is free and offers pseudo-GPS location by correlating your active cell to its geographical location. Accuracy can be as little as 50m or so in cities, up to 1km in the countryside. The Google Mail application also works well once downloaded.

The BlackBerry OS appears to be Java based, and is pretty solid. It’s more reliable than a Palm; I’ve only managed to crash it once, which is comparable to Linux on the N800 in solidity. Initial bootup (after inserting a battery) is horrendously slow, but once running it seems to use a soft power off which doesn’t require a full boot. The UI is generally responsive at all times, unlike some Sony Ericsson phones. You can put the phone into standby mode by holding down the power switch. In standby the screen and keyboard deactivate, but you can still receive messages and calls. The same hold-down-button action brings the phone out of standby instantly.

The one bug I’ve found so far is in the BlackBerry web browser. After a while the cache gets full and slows browsing down tremendously. The workaround is to empty the cache once a week.

The phone shows a lot of attention to the details of how a mobile device should best operate. For example, an ambient light sensor behind the notification LED turns the screen brightness down in dark areas, and automatically turns on the keyboard backlight. The LED itself has behavior customizable through the notification options; each event (phone call, IM, SMS) can have any or all of a user-chosen sound, vibration, and LED flashes. You can even set different messaging systems to have different notification; for example, I have IM just flash the LED a few times, unless it’s a PIN message from the spouse.

Mac sync is a bit of a sore point. There’s a package called PocketMac that BlackBerry purchased and now give away for free. It worked for me, more or less, but had some annoying bugs. (For example, syncing with a subset of address book records didn’t work, and editing records on the BlackBerry resulted in duplicates.) The solution is simple enough: Mark/Space have a Missing Sync for BlackBerry, which makes everything work, and even syncs user pictures so you can see the face of the person calling you if you’ve given them a picture in OS X.

Overall, it’s the best mobile phone I’ve used. Whether it’s good for you will of course depend on your use cases. If you’re someone who likes to talk to people or use voicemail rather than IM or e-mail, or if you have little patience for customizing software, the iPhone is probably a better bet. It certainly look prettier. But if you prefer text to voice and prefer functionality to prettiness, the Curve beats the iPhone hands down. This may change once they stop crippling the iPhone and open it up to third party applications; we’ll see. For now, I’d pick the Curve again, even if the iPhone wasn’t tied to AT&T.

Update: Oh yeah, the Curve is also a quad band phone. That’s de rigeur, so I didn’t even think it was worth mentioning.

Mar 04

An experiment in cloning goes awry: director Kurt Wimmer attempts to clone The Matrix and inject it with Brave New World DNA, and ends up with a truly ghastly piece of derivative sci-fi that takes a noble premise and turns it into exploitative cartoon violence. What plot twists exist are telegraphed so far off you’d need to be heavily sedated to miss them.

Like the uneven but popular movie it slavishly copies, it can’t decide whether it wants to be intelligent and philosophical, or to just revel in pointless unrealistic violence; and whereas the original at least had a plot device to explain the unreality, the cheap knock-off has no such excuse. Netflix thought I’d rate it 4/5, but adequate acting and special effects can’t drag it above a 2.

I find myself wondering whether Roger Ebert actually watched it before giving it 3 out of 4 stars, especially as he mentions a memorable scene of the protagonist listening to jazz. In the scene in question, the music played is Beethoven, the guy even mispronounces “Ludvig Van Beet-hoven” before putting the record on.

Feb 13

[My review of Do As I Say (Not As I Do) : Profiles in Liberal Hypocrisy]

What is a book? It’s not merely ink and paper, what makes it a “book” is that it imparts information.

Schweizer could have written such a book. He could have called it “Do as I say (not as I do): profiles in media hypocrisy”. He could have profiled hypocritical media blowhards of all kinds, and put his investigative journalism skills to good use.

Instead, he chose to write a book which makes plain at first glance that it is hopelessly politically slanted. As such, the information in the book is immediately suspect. It’s like reading a book about the history of World War II that pretends the war started in 1941 when the US joined in, or an oil industry environmental report on Alaska that doesn’t mention that it’s a wildlife refuge: you immediately know that the credibility of the book is near zero because of its blatant bias.

Hence–and this is the key point–Schweizer’s book will only be read by those who already take it on faith that liberals are all hypocrites. They already (think they) know that Michael Moore employs only Aryans and that Al Franken strangles kittens. In short, nobody who actually reads this book will gain any knowledge from it; it will merely reaffirm that which they already know and believe.

Therefore this is a book, but at the same time it’s not a book; it has the form of a book, but even if every fact in it is accurate, it will impart no knowledge to anyone, trigger no discourse, contribute nothing to the sum total of human knowledge. Frankly, Schweizer could have just set up an Amazon payments ID and had right wingers send him money directly, and avoid wasting so much ink and paper.

Dec 12

In a word, avoid. Unfortunately it’s a competently executed movie, at least as far as acting and cinematography—so sadly, I must break with etiquette and provide a synopsis. It’s the only way to explain how truly bad the movie is.

Continue reading »

Nov 24

[Very minor puzzle spoilers.]

As a piece of graphic art, Myst IV should win awards. Unfortunately, as a game it leaves rather a lot to be desired.

The most immediate problem is the speed–or rather, the lack of it. While my computer was comfortably over spec and could easily handle scrolling the screen around even with all the effects turned on, each transition to a new location involved the game freezing for a few seconds while it loaded in the next set of graphics. Usually the delay was around 4 seconds, but sometimes it was as much as 10 seconds. That’s not too bad when you’re somewhere you’ve never been before, but when you’re wandering from place to place trying to solve puzzles spread over a world, it gets tiresome very quickly.

The second problem is that even as of late 2005 and 3 patches, the game is buggy. I couldn’t persuade the mangrees to do their thing, even though I had resorted to a walkthrough and was sure I was doing what it said. I tried saving the game, quitting, restarting and loading, and suddenly the puzzle was solved. If I hadn’t been working from a walkthrough and hadn’t known the game was misbehaving, I would likely have wasted hours unable to solve that puzzle for no good reason.

The puzzles themselves aren’t as satisfying as earlier Myst games, either. Some of them make no sense at all–like stroking a snake to make a machine work. Others don’t quite work right, like the slider puzzle on the gate, abruptly making you conscious of the fact that you’re not dealing with a real physical object, but instead with a computer simulation that has extra constraints that wouldn’t be there in the real world.

In Riven, the puzzles were carefully woven into the worlds; the machinery mostly had a good reason to be there. Myst IV is more of a throwback to the original Myst, with elaborate locks in arbitrary locations, strange apparently pointless mechanisms, and worlds in an initial state that really doesn’t make sense except as a way to throw puzzles at you. To make up for this you’re given an amulet which is basically a clue machine, a rather blatant plot device which again destroyed the feeling of being in a real world.

The puzzles are also tough. When you’re forced to resort to hints, you should always think “Aha, yes, of course, I should have got that.” In the case of one of the Myst IV worlds, I still didn’t understand what was going on even after reading the solution. Combine that with the click (wait wait wait) click (wait wait wait) slowness when wandering around, and you have a recipe for frustration.

Still, the music was great–easily the most impressive soundtrack of a Myst game so far. But that wasn’t enough to overcome the defects and keep me immersed in the game.

If you’re a Myst fan, you’ll buy this anyway. If you’re not, I’d suggest that you steer clear of it and get one of the other games in the Myst series.

Aug 28

My Netflix queue contains over a hundred items. As a result, it’s often the case that by the time a movie appears in my mailbox, I’ve completely forgotten why I wanted to watch it in the first place, or even what it’s about.

This was definitely the case for Timeline. I can’t think why I would have put it in the queue; I’m not a big fan of anything mediaeval, I’m not wild about director Richard Donner’s previous movies, and Michael Crichton has written some pretty cheesy SF.

I certainly didn’t pick it based on reviews. The movie got a complete critical savaging; you’d think it was Battlefield Earth 2 from some of the comments:

“No film in recent memory has cried out this much to be mocked.”

“Timeline may not be the dumbest movie to be released this year. But it’s certainly not for lack of trying.”

I find it interesting that there’s a massive disparity between the critics’ reviews, and the average rating given to the movie by ordinary people. I think the critics are way out of line on this one. If you want to see a really excruciatingly bad SF movie, one that’s so wildly implausible it makes Timeline look like an episode of Scientific American Frontiers, consider The Core. That stinking piece of cinematic excrement got way better reviews from the pro critics than Timeline, which tells me that there’s something seriously wrong with the critics’ sense of judgement.

[Spoilers follow, if a movie as badly reviewed as this can be spoiled.]

There’s one criticism that leaps out as wildly inappropriate:

“It looks like cheesy ’60s television, with paper-thin characters and crummy special effects that wouldn’t even have made it in the last season of Star Trek.”

—Stephen Whitty, NEWARK STAR-LEDGER

Since I’ve had the benefit of watching the documentary extras on the DVD, I can reveal that there really weren’t any special effects in the movie. They got the special effect of medieval trebuchets launching projectiles by actually building a bunch of full-size trebuchets and having them launch flaming projectiles. They got that unconvincing effect of a castle blowing up by actually building a full-size castle and blowing it up. The people fighting in a burning smoke-filled courtyard? Well, they set the courtyard on fire, then had a bunch of people fight. The metal swords? Yes, they were made of aluminium, but they were still actual metal swords. And so on.

Make no mistake, there are a lot of grounds for criticizing this movie; but physical verisimilitude isn’t one of them. Still, let’s get a few of the valid criticisms out of the way.

First the plot. It’s easy to say that the foreshadowing is heavy-handed and the outcome predictable, so let’s put some numbers to it: I worked out the major plot twist and knew the basic outline of what was going to happen 12 minutes into the movie. (I jotted a note of the time.) Really, as far as the story goes there’s nothing you haven’t seen in dozens of episodes of Star Trek—right down to the two red-shirted security officers who get killed almost immediately, and the anachronistic object found on an archeological dig. (At least this time it’s not someone’s head.)

Then there’s the medicine. My history teacher (yes, the one who’s now in jail) always used to say that if you did travel back in time, the first thing you’d notice would be the stench. Yet somehow, disease is never a factor in this story—the peasants all look clean and healthy, and today’s bacteria and viruses, with their 600 years of evolutionary head start, fail to impact the people of the past in any way.

Then there’s the language issue. The heroes take back a French guy to help them talk to the locals. The trouble is, we’re heading to the 1300s, when English looked like this:

Love is a gretter lawe, by my pan,
Than may be yeve of any erthely man.
And therfore positif lawe and swich decree
Is broken al day for love in ech degree.
A man moot nedes love, maugree his heed,
He may nat fleen it, thogh he sholde be deed,
Al be she mayde, or wydwe, or elles wyf.
And eek it is nat likly, al thy lyf,
To stonden in hir grace, namoore shal I,
For wel thou woost thyselven, verraily,
That thou and I be dampned to prisoun
Perpetuelly, us gayneth no raunsoun.

I’ll let you extrapolate to French. Maybe you can piece together what most of the above is saying—but speak it? With passably correct pronounciation, good enough to fool knights on the lookout for foreign spies? I don’t think so. Yet nobody in this movie, whether English, French, Scottish or (god help us) American, has any significant trouble understanding anyone else’s accent or vocabulary. Which is a pity, because the situation could have been so much more tense and menacing if they had. I mean, why use authentic medieval costumes of sackcloth and leather, and get genuine heraldry from England, if you’re going to have medieval French people speak modern English with a modern French accent?

Finally, there’s the essential countdown to doom caused by technological limitation. You’ve seen it in countless Bond movies (and movies based on Michael Crichton stories), but let’s overlook the cliché. Instead, let’s think about the fact that a team of half a dozen engineers somehow manage to rebuild a destroyed multi-million dollar computer-controlled time machine, one which it took years of research to construct. And they do it in under 5 hours. In reality, they’d still be installing Windows XP Service Packs by the time everyone got permanently stranded in the past.

Then there’s the acting. Yes, some of it is pretty bad, but what do you expect? It’s a Hollywood action movie. Trying to believe that Paul Walker is Billy Connolly’s son is like trying to believe that Keanu Reeves is the spawn of Sean Connery, but we can probably write off that lousy piece of casting as a market-driven attempt to appeal to the teen and early 20s audience who liked 2 Fast 2 Furious.

More troubling is the complete inability of the cast to make us believe they have a convincing enough motivation to step into an experimental time machine and go through a wormhole in space that they’ve been warned will rip them into electrons so that for a moment they won’t even exist. In the documentary, Richard Donner mentions that in Crichton’s book the technological detail and the characters arguing over what to do ran to around 100 pages, but that they managed to condense it down to 5 pages of movie script. Well, yes, I guess technically all the essential plot points were left intact, but…

Enough negativity! Because if you can somehow look past all that, it’s really not that bad a movie. The medieval detail is well done, and there’s something about real buildings and tunnels and mud and thatch, something about real explosions and smoke, that computer graphics still can’t duplicate. The pacing is evenly fast, so you don’t get bored, and there are some satisfying moments.

So in summary: it’s some painstaking attention to detail that really belonged in a better movie. Sadly, it was stuck into this overgrown B-movie instead. It’s an enjoyable but mindless couple of hours, basically a mid-point between The Messenger and Bill & Ted’s Excellent Adventure. And I promise you, it’s better than The Core.

Feb 26

Some time ago I read about someone who gets lots of review copies of books set to her for free, because she writes good reviews of them on Amazon.com. I thought at the time that that was pretty cool. It made me wonder just how much I’d have to review to get free stuff, and whether my reviews would all have to be breathless Joel-Siegel-style enthusiasm.

I got my answer. Amazon and Disney sent me an advance copy of the new remastered DVD release of Bambi to review. Yes, Bambi. I can only assume they didn’t pick me based on what I’ve reviewed in the past. Either that, or they noticed I’d been browsing for books and movies about skunks, which would be worryingly efficient of them.

Anyhow, I watched the movie and reviewed it. Hey, why not? Ignoring the plot, the animation is beautiful, and I’m a sucker for anything with a cute animated skunk in it.

So when my RSS aggregator picked up on a review on filmcritic.com, I decided to take a look, just to see if my conclusions were the same as other reviewers. Let’s just say that the guy who wrote that review clearly hasn’t watched the movie since he allegedly saw it as a kid; not even the first five minutes. How can I tell? Well, Bambi is male. He’s referred to repeatedly as the new young Prince of the Forest right at the start of the movie. Bit of a giveaway, that.

I know it’s crazy, but I kinda feel that movie reviewers ought to watch at least part of the movie. I can understand book reviewers not finding time to read the entire book in every case, but come on, how much effort is it to watch “Bambi”?

Meanwhile, I could get to like this Amazon reviews thing. Maybe next time they can send me something from the other end of the tastefulness scale. There’s a new unrated edition of Orgazmo about to be released…

Aug 26

We finally got to watching A.i.: Artificial Intelligence. We’re probably the last people alive who haven’t seen it, so I trust you will allow me the indulgence of a few spoilers in the course of my criticism.

Let’s start with the big issue: the movie has the most egregious deus ex machina ending I have seen in years of movie-watching. It’s so hideous that it could be used as the canonical example when educating future generations of movie makers in what not to do. Apparently the ending was part of the Kubrick script for the movie, but Spielberg gave it that final saccharine twist. I’d like to think that Kubrick would have seen sense and removed the whole thing, like he did the original pie fight ending to Dr Strangelove.

A.i. is supposedly some kind of tribute or homage to Kubrick…but of course, the problem is it’s hard to pick two directors whose styles are as dissimilar as Kubrick and Spielberg, unless you start talking about (say) Errol Morris and John Waters.

Visually, there’s really nothing Kubrick to see. The fight with the bike gangs is a frenetic MTV cut-up, rather than a sequence of smooth menacing tracking shots. Even when David finds rows of boxed Davids, and Spielberg finally tries to use a Kubrick-style tracking shot for effect, he keeps the camera too high and the result is merely tedious. In fact, it brought to mind the groundbreaking camera work of Ed Wood, as lovingly recreated by Tim Burton.

Perhaps the worst thing, though, is that Spielberg just can’t seem to avoid the temptation to try and make every single story into a kid-friendly movie. Thus a male robot prostitute suddenly takes David to visit the cartoon head of Albert Einstein, voiced by Robin Williams, which we’re told is conveniently situated in the middle of the biggest red light district on earth. No, that’s not the noise of Stanley Kubrick spinning in his grave, it’s just the whirling pulleys as my suspended disbelief comes crashing to the ground.

In the original script, the mother’s an alcoholic, and the robot kid inadvertently feeds her problem when he keeps making her Bloody Marys just the way she likes them, in a futile attempt to get her to love him. Yeah, that would have worked. What doesn’t work is making mom a nice mug of coffee. Not even if you whirl the coffee containers around in an inexplicable fashion in the middle of the shot. But problem drinking is an Adult Situation, so we can’t have that in a Spielberg movie.

Yes, it’s a fairy tale, but I’m old enough to remember that fairy tales used to have wicked witches and evil monsters in. C’mon, Mr Spielberg, I know you can do better.