Tag Archives: video games

Metroid Prime Trilogy (includes fanboyism)

I was at Staple!: The Independent Media Expo at the weekend. As I browsed the stalls, I wandered into range of a conversation between (I think) a guy from Dreampunk Productions, and someone who mentioned that he was a video … Continue reading

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Progressive video games, part 2: E-rated PS3 games

LittleBigPlanet (PS3 only) If you’re looking for a kid-friendly game for the PS3, this should be top of your list. Rated E, it provides classic 2D platform game action rendered with state-of-the-art 3D graphics. The ragdoll physics and ability to … Continue reading

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Progressive video games, part 1

A friend recently commented on the imperialist narrative of most video games: travel to exotic places, meet interesting people, kill them, and exploit their resources. Well, yes, there are a lot of video games like that, ranging from the hundreds … Continue reading

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Uncharted 2: Among Thieves (PS3)

Naughty Dog have quite a history on the PlayStation family of consoles. They started out as developers of the first three Crash Bandicoot 3D platform games on the original PlayStation, as well as a Crash-themed cart racer. With the introduction … Continue reading

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Penn Jillette on video games

From gameinformer.com: The thing that old people don’t understand is – you know if you’ve never heard Bob Dylan, and someone listened to him for 15 minutes, you’re not going to get it. You are just not going to understand. … Continue reading

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Sony goes stupid (again)

Sony’s new Terms of Service for the PlayStation network are stupid. Continue reading

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PSN FYI

My PSN user ID. Continue reading

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Console wars

GamePro reports NPD sales data: Console June sales Wii 666,700 PS3 405,500 Xbox 360 219,800 PS2 188,800 Of note, these are sales to end users, not number of consoles shipped; Microsoft prefers to cite the latter. The Wii is now … Continue reading

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In defense of GTA, part 3: Criticisms, justified or not

In part 1, I talked about the history of video games. In part 2, I talked about how GTA 3 differed from earlier games. Now I’ve finally reached the payoff: discussion of criticisms of GTA. Getting off on a technicality … Continue reading

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In defense of GTA, part 2: The real problem in video games

In part 1, I talked about the development of video games to date. I explained how we ended up with games with complex multi-path plots, and games with worlds modeled in true 3D. However, game developers started to hit problems … Continue reading

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