Game review: Uncharted 3 (vs Uncharted 2)

Naughty Dog have always had the best game engine technology on the PlayStation. Back in the PS1 days, Crash Bandicoot used algorithmic textures to get around the console’s lack of texture memory, true 3D levels so big that they took hours to compile on the development systems, and a Lisp-based game engine. On the PlayStation 2, Jak and Daxter kept the use of Lisp, and was the first game to have one huge free-roaming world with no loading screens.