In defense of GTA, part 2: The real problem in video games
In part 1, I talked about the development of video games to date. I explained how we ended up with games with complex multi-path plots, and games with worlds modeled in true 3D. However, game developers started to hit problems when they began trying to build 3D games with complex plots… The complexity problem The issue of managing game complexity had been discovered by text adventure programmers back in the 80s.